Jypeli  5
The simple game programming library
Game Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Game, sisältäen kaikki perityt jäsenet.

AccelerometerGame
AcceptsFocusGame
Add(IGameObject o)Game
Add(Light light)Game
Add(IGameObject o, int layer)Gamevirtual
Add(Layer l)Game
AddCustomHandler(Func< bool > condition, Action handler)Game
AddCustomHandler< T >(T obj, Predicate< T > condition, Action< T > handler)Game
AddCustomHandler< T1, T2 >(T1 obj1, T2 obj2, Func< T1, T2, bool > condition, Action< T1, T2 > handler)Game
AddCustomHandler< T1, T2, T3 >(T1 obj1, T2 obj2, T3 obj3, Func< T1, T2, T3, bool > condition, Action< T1, T2, T3 > handler)Game
AddFactory< T >(string tag, Factory.FactoryMethod method)Game
AssertInitialized(Action actionMethod)Gamestatic
AssertInitialized< T1 >(Action< T1 > actionMethod, T1 o1)Gamestatic
Begin()Gamevirtual
CameraGame
ClearAll()Gamevirtual
ClearControls()Game
ClearGameObjects()Game
ClearLights()Game
ClearTimers()Game
ConfirmExit()Game
Continue()Gamevirtual
ControlContextGame
ControllerFourGame
ControllerOneGame
ControllerThreeGame
ControllerTwoGame
ControlsGamestatic
DataStorageGamestatic
DebugKeyEnabledGame
DebugLayerGame
DebugScreenVisibleGame
Dispose()Game
DoNextUpdate(Action action)Gamestatic
DoNextUpdate< T1 >(Action< T1 > action, T1 p1)Gamestatic
DoNextUpdate< T1, T2 >(Action< T1, T2 > action, T1 p1, T2 p2)Gamestatic
Draw(GameTime gameTime)Gameprotected
DrawPerimeterGame
DynamicLayersGame
Exit()Game
ExitingGamestatic
FactoryCreate< T >(string tag)Game
FPSDisplayGame
FPSWindowGame
Game()Game
Game(int device)Game
GetFirstObject(Predicate< GameObject > condition)Game
GetFirstWidget(Predicate< Widget > condition)Game
GetObjectAt(Vector position)Game
GetObjectAt(Vector position, double radius)Game
GetObjectAt(Vector position, object tag)Game
GetObjectAt(Vector position, object tag, double radius)Game
GetObjects(Predicate< GameObject > condition)Game
GetObjectsAt(Vector position)Game
GetObjectsAt(Vector position, double radius)Game
GetObjectsAt(Vector position, object tag)Game
GetObjectsAt(Vector position, object tag, double radius)Game
GetObjectsBetween(Vector pos1, Vector pos2)Game
GetObjectsWithTag(params string[] tags)Game
GetWidgetAt(Vector position)Game
GraphicsDeviceGamestatic
Initialize()Gameprotected
InstanceGamestatic
InstanceInitializedGamestatic
IsFullScreenGame
IsModalGame
IsPausedGame
KeyboardGame
LayerCountGame
LayerDisplayGame
LayersGame
LayerWindowGame
LevelGame
LoadAnimation(string name)Gamestatic
LoadContent()Gameprotected
LoadFont(string name)Gamestatic
LoadGame(string tagName)Game
LoadImage(string name)Gamestatic
LoadImageFromResources(string name)Gamestatic
LoadImages(params string[] names)Gamestatic
LoadImages(string baseName, int startIndex, int endIndex, bool zeroPad=false)Gamestatic
LoadSoundEffect(string name)Gamestatic
LoadSoundEffectFromResources(string name)Gamestatic
LoadSoundEffects(params string[] names)Gamestatic
MaxLayerGame
MediaPlayerGame
MessageDisplayGame
MinLayerGame
MouseGame
NameGamestatic
OnExiting(object sender, EventArgs args)Gameprotected
OnObjectAdded(IGameObject obj)Gameprotectedvirtual
OnObjectRemoved(IGameObject obj)Gameprotectedvirtual
Paint(Canvas canvas)Gameprotectedvirtual
Pause()Game
PausedUpdate(Time time)Gameprotectedvirtual
PerimeterColorGame
PhoneGame
PhoneBackButtonGame
PlaySound(string name)Gamestatic
RealTimeGamestatic
Remove(IGameObject o)Game
Remove(Layer l)Game
RemoveAllLayers()Game
RemoveFactory< T >(string tag, Factory.FactoryMethod method)Game
ResetLayers()Game
SaveGame(string tagName)Game
ScreenGamestatic
SetWindowSize(int width, int height, bool fullscreen)Game
SetWindowSize(int width, int height)Game
ShowControlHelp()Game
ShowMessageWindow(string message)Game
SmoothTexturesGamestatic
StaticLayersGame
TimeGamestatic
TitleGame
TouchPanelGame
Update(Time time)Gameprotectedvirtual
Update(GameTime gameTime)Gameprotected
UpdateHandlers(Time time)Gameprotected
WindGamestatic
WindowGamestatic