Jypeli  5
The simple game programming library
Mouse Jäsenlista

Tämä on lista kaikista jäsenistä luokassa Mouse, sisältäen kaikki perityt jäsenet.

ActiveChannelsMouse
Disable(MouseButton button)Mouse
Enable(MouseButton button)Mouse
IsAnalogTriggered(Listener listener, out AnalogState state)Mouseprotected
IsCursorOn(IGameObject obj)Mouse
IsCursorVisibleMouse
IsTriggered(Listener listener)Mouseprotected
IsTriggeredOnChannel(int channel, Listener listener)Mouse
Listen(MouseButton b, ButtonState state, Handler handler, string helpText)Mouse
Listen< T1 >(MouseButton b, ButtonState state, Handler< T1 > handler, string helpText, T1 p1)Mouse
Listen< T1, T2 >(MouseButton b, ButtonState state, Handler< T1, T2 > handler, string helpText, T1 p1, T2 p2)Mouse
Listen< T1, T2, T3 >(MouseButton b, ButtonState state, Handler< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3)Mouse
Listen< T1, T2, T3, T4 >(MouseButton b, ButtonState state, Handler< T1, T2, T3, T4 > handler, string helpText, T1 p1, T2 p2, T3 p3, T4 p4)Mouse
ListenMovement(double trigger, AnalogHandler handler, string helpText)Mouse
ListenMovement< T1 >(double trigger, AnalogHandler< T1 > handler, string helpText, T1 p1)Mouse
ListenMovement< T1, T2 >(double trigger, AnalogHandler< T1, T2 > handler, string helpText, T1 p1, T2 p2)Mouse
ListenMovement< T1, T2, T3 >(double trigger, AnalogHandler< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3)Mouse
ListenMovement< T1, T2, T3, T4 >(double trigger, AnalogHandler< T1, T2, T3, T4 > handler, string helpText, T1 p1, T2 p2, T3 p3, T4 p4)Mouse
ListenOn(IGameObject obj, MouseButton b, ButtonState state, Handler handler, String helpText)Mouse
ListenOn< T1 >(IGameObject obj, MouseButton b, ButtonState state, Handler< T1 > handler, String helpText, T1 p1)Mouse
ListenOn< T1, T2 >(IGameObject obj, MouseButton b, ButtonState state, Handler< T1, T2 > handler, String helpText, T1 p1, T2 p2)Mouse
ListenOn< T1, T2, T3 >(IGameObject obj, MouseButton b, ButtonState state, Handler< T1, T2, T3 > handler, String helpText, T1 p1, T2 p2, T3 p3)Mouse
ListenOn< T1, T2, T3, T4 >(IGameObject obj, MouseButton b, ButtonState state, Handler< T1, T2, T3, T4 > handler, String helpText, T1 p1, T2 p2, T3 p3, T4 p4)Mouse
ListenWheel(Handler handler, string helpText)Mouse
ListenWheel< T1 >(Handler< T1 > handler, string helpText, T1 p1)Mouse
ListenWheel< T1, T2 >(Handler< T1, T2 > handler, string helpText, T1 p1, T2 p2)Mouse
ListenWheel< T1, T2, T3 >(Handler< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3)Mouse
ListenWheel< T1, T2, T3, T4 >(Handler< T1, T2, T3, T4 > handler, string helpText, T1 p1, T2 p2, T3 p3, T4 p4)Mouse
PositionOnScreenMouse
PositionOnWorldMouse
WheelChangeMouse
WheelStateMouse