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Jypeli
5
The simple game programming library
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Tämä on lista kaikista jäsenistä luokassa Mouse, sisältäen kaikki perityt jäsenet.
| ActiveChannels | Mouse | |
| Disable(MouseButton button) | Mouse | |
| Enable(MouseButton button) | Mouse | |
| IsAnalogTriggered(Listener listener, out AnalogState state) | Mouse | protected |
| IsCursorOn(IGameObject obj) | Mouse | |
| IsCursorVisible | Mouse | |
| IsTriggered(Listener listener) | Mouse | protected |
| IsTriggeredOnChannel(int channel, Listener listener) | Mouse | |
| Listen(MouseButton b, ButtonState state, Handler handler, string helpText) | Mouse | |
| Listen< T1 >(MouseButton b, ButtonState state, Handler< T1 > handler, string helpText, T1 p1) | Mouse | |
| Listen< T1, T2 >(MouseButton b, ButtonState state, Handler< T1, T2 > handler, string helpText, T1 p1, T2 p2) | Mouse | |
| Listen< T1, T2, T3 >(MouseButton b, ButtonState state, Handler< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3) | Mouse | |
| Listen< T1, T2, T3, T4 >(MouseButton b, ButtonState state, Handler< T1, T2, T3, T4 > handler, string helpText, T1 p1, T2 p2, T3 p3, T4 p4) | Mouse | |
| ListenMovement(double trigger, AnalogHandler handler, string helpText) | Mouse | |
| ListenMovement< T1 >(double trigger, AnalogHandler< T1 > handler, string helpText, T1 p1) | Mouse | |
| ListenMovement< T1, T2 >(double trigger, AnalogHandler< T1, T2 > handler, string helpText, T1 p1, T2 p2) | Mouse | |
| ListenMovement< T1, T2, T3 >(double trigger, AnalogHandler< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3) | Mouse | |
| ListenMovement< T1, T2, T3, T4 >(double trigger, AnalogHandler< T1, T2, T3, T4 > handler, string helpText, T1 p1, T2 p2, T3 p3, T4 p4) | Mouse | |
| ListenOn(IGameObject obj, MouseButton b, ButtonState state, Handler handler, String helpText) | Mouse | |
| ListenOn< T1 >(IGameObject obj, MouseButton b, ButtonState state, Handler< T1 > handler, String helpText, T1 p1) | Mouse | |
| ListenOn< T1, T2 >(IGameObject obj, MouseButton b, ButtonState state, Handler< T1, T2 > handler, String helpText, T1 p1, T2 p2) | Mouse | |
| ListenOn< T1, T2, T3 >(IGameObject obj, MouseButton b, ButtonState state, Handler< T1, T2, T3 > handler, String helpText, T1 p1, T2 p2, T3 p3) | Mouse | |
| ListenOn< T1, T2, T3, T4 >(IGameObject obj, MouseButton b, ButtonState state, Handler< T1, T2, T3, T4 > handler, String helpText, T1 p1, T2 p2, T3 p3, T4 p4) | Mouse | |
| ListenWheel(Handler handler, string helpText) | Mouse | |
| ListenWheel< T1 >(Handler< T1 > handler, string helpText, T1 p1) | Mouse | |
| ListenWheel< T1, T2 >(Handler< T1, T2 > handler, string helpText, T1 p1, T2 p2) | Mouse | |
| ListenWheel< T1, T2, T3 >(Handler< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3) | Mouse | |
| ListenWheel< T1, T2, T3, T4 >(Handler< T1, T2, T3, T4 > handler, string helpText, T1 p1, T2 p2, T3 p3, T4 p4) | Mouse | |
| PositionOnScreen | Mouse | |
| PositionOnWorld | Mouse | |
| WheelChange | Mouse | |
| WheelState | Mouse |