22 [global::System.CodeDom.Compiler.GeneratedCodeAttribute(
"System.Resources.Tools.StronglyTypedResourceBuilder",
"4.0.0.0")]
23 [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 internal class XBox360Resources {
27 private static global::System.Resources.ResourceManager resourceMan;
29 private static global::System.Globalization.CultureInfo resourceCulture;
31 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute(
"Microsoft.Performance",
"CA1811:AvoidUncalledPrivateCode")]
32 internal XBox360Resources() {
38 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 internal static global::System.Resources.ResourceManager ResourceManager {
41 if (
object.ReferenceEquals(resourceMan, null)) {
42 global::System.Resources.ResourceManager temp =
new global::System.Resources.ResourceManager(
"Jypeli.XBox360Resources", typeof(XBox360Resources).Assembly);
53 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 internal static global::System.Globalization.CultureInfo Culture {
56 return resourceCulture;
59 resourceCulture = value;
63 internal static byte[] AsRifle {
65 object obj = ResourceManager.GetObject(
"AsRifle", resourceCulture);
66 return ((byte[])(obj));
70 internal static byte[] Auto {
72 object obj = ResourceManager.GetObject(
"Auto", resourceCulture);
73 return ((byte[])(obj));
77 internal static byte[] Bullet {
79 object obj = ResourceManager.GetObject(
"Bullet", resourceCulture);
80 return ((byte[])(obj));
84 internal static byte[] Cannon {
86 object obj = ResourceManager.GetObject(
"Cannon", resourceCulture);
87 return ((byte[])(obj));
91 internal static byte[] CannonBall {
93 object obj = ResourceManager.GetObject(
"CannonBall", resourceCulture);
94 return ((byte[])(obj));
98 internal static byte[] CannonFire {
100 object obj = ResourceManager.GetObject(
"CannonFire", resourceCulture);
101 return ((byte[])(obj));
105 internal static byte[] DownArrow {
107 object obj = ResourceManager.GetObject(
"DownArrow", resourceCulture);
108 return ((byte[])(obj));
112 internal static byte[] explosion {
114 object obj = ResourceManager.GetObject(
"explosion", resourceCulture);
115 return ((byte[])(obj));
119 internal static byte[] explosion2 {
121 object obj = ResourceManager.GetObject(
"explosion2", resourceCulture);
122 return ((byte[])(obj));
126 internal static byte[] explosionSound {
128 object obj = ResourceManager.GetObject(
"explosionSound", resourceCulture);
129 return ((byte[])(obj));
133 internal static byte[] Grenade {
135 object obj = ResourceManager.GetObject(
"Grenade", resourceCulture);
136 return ((byte[])(obj));
140 internal static byte[] implosionSound {
142 object obj = ResourceManager.GetObject(
"implosionSound", resourceCulture);
143 return ((byte[])(obj));
147 internal static byte[] LargeFont {
149 object obj = ResourceManager.GetObject(
"LargeFont", resourceCulture);
150 return ((byte[])(obj));
154 internal static byte[] LargeFontBold {
156 object obj = ResourceManager.GetObject(
"LargeFontBold", resourceCulture);
157 return ((byte[])(obj));
161 internal static byte[] laser {
163 object obj = ResourceManager.GetObject(
"laser", resourceCulture);
164 return ((byte[])(obj));
168 internal static byte[] Lighting {
170 object obj = ResourceManager.GetObject(
"Lighting", resourceCulture);
171 return ((byte[])(obj));
175 internal static byte[] MediumFont {
177 object obj = ResourceManager.GetObject(
"MediumFont", resourceCulture);
178 return ((byte[])(obj));
182 internal static byte[] MediumFontBold {
184 object obj = ResourceManager.GetObject(
"MediumFontBold", resourceCulture);
185 return ((byte[])(obj));
189 internal static byte[] MGAttack {
191 object obj = ResourceManager.GetObject(
"MGAttack", resourceCulture);
192 return ((byte[])(obj));
196 internal static byte[] PlasmaAttack {
198 object obj = ResourceManager.GetObject(
"PlasmaAttack", resourceCulture);
199 return ((byte[])(obj));
203 internal static byte[] PlasmaCannon {
205 object obj = ResourceManager.GetObject(
"PlasmaCannon", resourceCulture);
206 return ((byte[])(obj));
210 internal static byte[] SmallFont {
212 object obj = ResourceManager.GetObject(
"SmallFont", resourceCulture);
213 return ((byte[])(obj));
217 internal static byte[] SmallFontBold {
219 object obj = ResourceManager.GetObject(
"SmallFontBold", resourceCulture);
220 return ((byte[])(obj));
224 internal static byte[] smoke {
226 object obj = ResourceManager.GetObject(
"smoke", resourceCulture);
227 return ((byte[])(obj));
231 internal static byte[] Tank {
233 object obj = ResourceManager.GetObject(
"Tank", resourceCulture);
234 return ((byte[])(obj));
238 internal static byte[] UpArrow {
240 object obj = ResourceManager.GetObject(
"UpArrow", resourceCulture);
241 return ((byte[])(obj));