Jypeli  5
The simple game programming library
Resources.Designer.cs
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1 //------------------------------------------------------------------------------
2 // <auto-generated>
3 // This code was generated by a tool.
4 // Runtime Version:4.0.30319.225
5 //
6 // Changes to this file may cause incorrect behavior and will be lost if
7 // the code is regenerated.
8 // </auto-generated>
9 //------------------------------------------------------------------------------
10 
11 namespace Jypeli {
12  using System;
13 
14 
18  // This class was auto-generated by the StronglyTypedResourceBuilder
19  // class via a tool like ResGen or Visual Studio.
20  // To add or remove a member, edit your .ResX file then rerun ResGen
21  // with the /str option, or rebuild your VS project.
22  [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23  [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24  [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25  internal class Resources {
26 
27  private static global::System.Resources.ResourceManager resourceMan;
28 
29  private static global::System.Globalization.CultureInfo resourceCulture;
30 
31  [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32  internal Resources() {
33  }
34 
38  [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39  internal static global::System.Resources.ResourceManager ResourceManager {
40  get {
41  if (object.ReferenceEquals(resourceMan, null)) {
42  global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Jypeli.Resources", typeof(Resources).Assembly);
43  resourceMan = temp;
44  }
45  return resourceMan;
46  }
47  }
48 
53  [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54  internal static global::System.Globalization.CultureInfo Culture {
55  get {
56  return resourceCulture;
57  }
58  set {
59  resourceCulture = value;
60  }
61  }
62 
63  internal static byte[] AsRifle {
64  get {
65  object obj = ResourceManager.GetObject("AsRifle", resourceCulture);
66  return ((byte[])(obj));
67  }
68  }
69 
70  internal static byte[] Auto {
71  get {
72  object obj = ResourceManager.GetObject("Auto", resourceCulture);
73  return ((byte[])(obj));
74  }
75  }
76 
77  internal static byte[] Bullet {
78  get {
79  object obj = ResourceManager.GetObject("Bullet", resourceCulture);
80  return ((byte[])(obj));
81  }
82  }
83 
84  internal static byte[] Cannon {
85  get {
86  object obj = ResourceManager.GetObject("Cannon", resourceCulture);
87  return ((byte[])(obj));
88  }
89  }
90 
91  internal static byte[] CannonBall {
92  get {
93  object obj = ResourceManager.GetObject("CannonBall", resourceCulture);
94  return ((byte[])(obj));
95  }
96  }
97 
98  internal static byte[] CannonFire {
99  get {
100  object obj = ResourceManager.GetObject("CannonFire", resourceCulture);
101  return ((byte[])(obj));
102  }
103  }
104 
105  internal static byte[] DownArrow {
106  get {
107  object obj = ResourceManager.GetObject("DownArrow", resourceCulture);
108  return ((byte[])(obj));
109  }
110  }
111 
112  internal static byte[] explosion {
113  get {
114  object obj = ResourceManager.GetObject("explosion", resourceCulture);
115  return ((byte[])(obj));
116  }
117  }
118 
119  internal static byte[] explosion2 {
120  get {
121  object obj = ResourceManager.GetObject("explosion2", resourceCulture);
122  return ((byte[])(obj));
123  }
124  }
125 
126  internal static byte[] explosionSound {
127  get {
128  object obj = ResourceManager.GetObject("explosionSound", resourceCulture);
129  return ((byte[])(obj));
130  }
131  }
132 
133  internal static byte[] Grenade {
134  get {
135  object obj = ResourceManager.GetObject("Grenade", resourceCulture);
136  return ((byte[])(obj));
137  }
138  }
139 
140  internal static byte[] implosionSound {
141  get {
142  object obj = ResourceManager.GetObject("implosionSound", resourceCulture);
143  return ((byte[])(obj));
144  }
145  }
146 
147  internal static byte[] LargeFont {
148  get {
149  object obj = ResourceManager.GetObject("LargeFont", resourceCulture);
150  return ((byte[])(obj));
151  }
152  }
153 
154  internal static byte[] LargeFontBold {
155  get {
156  object obj = ResourceManager.GetObject("LargeFontBold", resourceCulture);
157  return ((byte[])(obj));
158  }
159  }
160 
161  internal static byte[] laser {
162  get {
163  object obj = ResourceManager.GetObject("laser", resourceCulture);
164  return ((byte[])(obj));
165  }
166  }
167 
168  internal static byte[] Lighting {
169  get {
170  object obj = ResourceManager.GetObject("Lighting", resourceCulture);
171  return ((byte[])(obj));
172  }
173  }
174 
175  internal static byte[] MediumFont {
176  get {
177  object obj = ResourceManager.GetObject("MediumFont", resourceCulture);
178  return ((byte[])(obj));
179  }
180  }
181 
182  internal static byte[] MediumFontBold {
183  get {
184  object obj = ResourceManager.GetObject("MediumFontBold", resourceCulture);
185  return ((byte[])(obj));
186  }
187  }
188 
189  internal static byte[] MGAttack {
190  get {
191  object obj = ResourceManager.GetObject("MGAttack", resourceCulture);
192  return ((byte[])(obj));
193  }
194  }
195 
196  internal static byte[] PlasmaAttack {
197  get {
198  object obj = ResourceManager.GetObject("PlasmaAttack", resourceCulture);
199  return ((byte[])(obj));
200  }
201  }
202 
203  internal static byte[] PlasmaCannon {
204  get {
205  object obj = ResourceManager.GetObject("PlasmaCannon", resourceCulture);
206  return ((byte[])(obj));
207  }
208  }
209 
210  internal static byte[] SmallFont {
211  get {
212  object obj = ResourceManager.GetObject("SmallFont", resourceCulture);
213  return ((byte[])(obj));
214  }
215  }
216 
217  internal static byte[] SmallFontBold {
218  get {
219  object obj = ResourceManager.GetObject("SmallFontBold", resourceCulture);
220  return ((byte[])(obj));
221  }
222  }
223 
224  internal static byte[] smoke {
225  get {
226  object obj = ResourceManager.GetObject("smoke", resourceCulture);
227  return ((byte[])(obj));
228  }
229  }
230 
231  internal static byte[] Tank {
232  get {
233  object obj = ResourceManager.GetObject("Tank", resourceCulture);
234  return ((byte[])(obj));
235  }
236  }
237 
238  internal static byte[] UpArrow {
239  get {
240  object obj = ResourceManager.GetObject("UpArrow", resourceCulture);
241  return ((byte[])(obj));
242  }
243  }
244  }
245 }