Jypeli 4
The simple game programming library
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Angle | Vector | |
Average(IEnumerable< Vector > vectors) | Vector | [inline, static] |
Average(params Vector[] vectors) | Vector | [inline, static] |
Distance(Vector p1, Vector p2) | Vector | [inline, static] |
DotProduct(Vector left, Vector right) | Vector | [inline, static] |
FromLengthAndAngle(double length, Angle angle) | Vector | [inline, static] |
LeftNormal | Vector | |
Magnitude | Vector | |
MagnitudeSquared | Vector | |
Max(params Vector[] vectors) | Vector | [inline, static] |
Min(params Vector[] vectors) | Vector | [inline, static] |
Normalize() | Vector | [inline] |
operator!=(Vector left, Vector right) (määritelty Vector) | Vector | [inline, static] |
operator*(Vector source, double scalar) (määritelty Vector) | Vector | [inline, static] |
operator*(double scalar, Vector source) (määritelty Vector) | Vector | [inline, static] |
operator+(Vector left, Vector right) (määritelty Vector) | Vector | [inline, static] |
operator-(Vector left, Vector right) (määritelty Vector) | Vector | [inline, static] |
operator-(Vector source) (määritelty Vector) | Vector | [inline, static] |
operator/(Vector source, double scalar) (määritelty Vector) | Vector | [inline, static] |
operator==(Vector left, Vector right) (määritelty Vector) | Vector | [inline, static] |
Parse(string vectorStr) (määritelty Vector) | Vector | [inline, static] |
Parse(string vectorStr, IFormatProvider formatProvider) (määritelty Vector) | Vector | [inline, static] |
Project(Vector to) (määritelty Vector) | Vector | [inline] |
RightNormal | Vector | |
ScalarProjection(Vector unitVector) (määritelty Vector) | Vector | [inline] |
ToString() | Vector | [inline] |
ToString(IFormatProvider formatProvider) (määritelty Vector) | Vector | [inline] |
UnitX | Vector | [static] |
UnitY | Vector | [static] |
Vector(double X, double Y) | Vector | [inline] |
X (määritelty Vector) | Vector | |
Y (määritelty Vector) | Vector | |
Zero | Vector | [static] |