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Jypeli 4
The simple game programming library
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| ArcCos(double d) | Angle | [inline, static] |
| ArcSin(double d) | Angle | [inline, static] |
| ArcTan(double d) | Angle | [inline, static] |
| Complement(Angle a) | Angle | [inline, static] |
| Cos | Angle | |
| Degrees | Angle | |
| DegreeToRadian(double degree) | Angle | [inline, static] |
| Equals(object obj) | Angle | [inline] |
| Explement(Angle a) | Angle | [inline, static] |
| FromDegrees(double degree) | Angle | [inline, static] |
| FromRadians(double radian) | Angle | [inline, static] |
| FullAngle | Angle | [static] |
| GetHashCode() | Angle | [inline] |
| GetPositiveDegrees() | Angle | [inline] |
| GetPositiveRadians() | Angle | [inline] |
| MainDirection | Angle | |
| operator!=(Angle a, Angle b) | Angle | [inline, static] |
| operator*(double a, Angle b) | Angle | [inline, static] |
| operator*(Angle a, double b) | Angle | [inline, static] |
| operator+(Angle a, Angle b) | Angle | [inline, static] |
| operator-(Angle a, Angle b) | Angle | [inline, static] |
| operator-(Angle a) | Angle | [inline, static] |
| operator/(Angle a, double b) | Angle | [inline, static] |
| operator<(Angle a, Angle b) | Angle | [inline, static] |
| operator<=(Angle a, Angle b) | Angle | [inline, static] |
| operator==(Angle a, Angle b) | Angle | [inline, static] |
| operator>(Angle a, Angle b) | Angle | [inline, static] |
| operator>=(Angle a, Angle b) | Angle | [inline, static] |
| Parse(string angleStr, IFormatProvider formatProvider) (määritelty Angle) | Angle | [inline, static] |
| Parse(string angleStr) (määritelty Angle) | Angle | [inline, static] |
| Radians | Angle | |
| RadianToDegree(double radian) | Angle | [inline, static] |
| RightAngle | Angle | [static] |
| Sin | Angle | |
| StraightAngle | Angle | [static] |
| Supplement(Angle a) | Angle | [inline, static] |
| Tan | Angle | |
| ToString() (määritelty Angle) | Angle | [inline] |
| ToString(IFormatProvider formatProvider) (määritelty Angle) | Angle | [inline] |
| Zero | Angle | [static] |
1.7.4