Jypeli 4
The simple game programming library
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_currentDir (määritelty FileManager) | FileManager | [protected] |
BeginLoad(string fileName) (määritelty FileManager) | FileManager | [inline] |
BeginSave(string tag) (määritelty FileManager) | FileManager | [inline] |
ChDir(string path) (määritelty FileManager) | FileManager | [pure virtual] |
Create(string fileName) (määritelty FileManager) | FileManager | [inline] |
CurrentDirectory | FileManager | |
Delete(string fileName) (määritelty FileManager) | FileManager | [pure virtual] |
Exists(string fileName) (määritelty FileManager) | FileManager | [pure virtual] |
GetFileList() (määritelty FileManager) | FileManager | [pure virtual] |
Load< T >(T obj, string fileName) (määritelty FileManager) | FileManager | [inline] |
MkDir(string path) (määritelty FileManager) | FileManager | [pure virtual] |
Open(string fileName, bool write) (määritelty FileManager) | FileManager | [pure virtual] |
PopDir() | FileManager | [inline] |
PushDir(string dir) | FileManager | [inline] |
RmDir(string path) (määritelty FileManager) | FileManager | [pure virtual] |
Save< T >(T obj, string fileName) (määritelty FileManager) | FileManager | [inline] |