Jypeli 4
The simple game programming library
|
ActiveChannels | Mouse | |
AddHelpText(Handler controlHandler, string text) | Controller | [inline] |
AddHelpText(AnalogHandler controlHandler, string text) (määritelty Controller) | Controller | [inline] |
AddHelpText< T1 >(Handler< T1 > controlHandler, string text) (määritelty Controller) | Controller | [inline] |
AddHelpText< T1 >(AnalogHandler< T1 > controlHandler, string text) (määritelty Controller) | Controller | [inline] |
AddHelpText< T1, T2 >(Handler< T1, T2 > controlHandler, string text) (määritelty Controller) | Controller | [inline] |
AddHelpText< T1, T2 >(AnalogHandler< T1, T2 > controlHandler, string text) (määritelty Controller) | Controller | [inline] |
AddHelpText< T1, T2, T3 >(Handler< T1, T2, T3 > controlHandler, string text) (määritelty Controller) | Controller | [inline] |
AddHelpText< T1, T2, T3 >(AnalogHandler< T1, T2, T3 > controlHandler, string text) (määritelty Controller) | Controller | [inline] |
AddHelpText< T1, T2, T3, T4 >(Handler< T1, T2, T3, T4 > controlHandler, string text) (määritelty Controller) | Controller | [inline] |
AddHelpText< T1, T2, T3, T4 >(AnalogHandler< T1, T2, T3, T4 > controlHandler, string text) (määritelty Controller) | Controller | [inline] |
Clear() | Controller | [inline] |
CompareByContext(Listener l1, Listener l2) (määritelty Controller) | Controller | [inline, protected, static] |
Disable(MouseButton button) (määritelty Mouse) | Mouse | [inline] |
disabledListeners (määritelty Controller) | Controller | [protected] |
Enable(MouseButton button) (määritelty Mouse) | Mouse | [inline] |
EnableAll() | Controller | [inline] |
Enabled | Controller | |
helpTextsForHandlers (määritelty Controller) | Controller | [protected] |
IsAnalogTriggered(Listener listener, out AnalogState state) (määritelty Mouse) | Mouse | [inline, protected] |
IsCursorOn(Widget w) | Mouse | [inline] |
IsCursorOn(IGameObject obj) | Mouse | [inline] |
IsCursorVisible | Mouse | |
IsTriggered(Listener listener) (määritelty Mouse) | Mouse | [inline, protected] |
IsTriggeredOnChannel(int channel, Listener listener) (määritelty Mouse) | Mouse | [inline] |
Listen(MouseButton b, ButtonState state, Handler handler, string helpText) | Mouse | [inline] |
Listen< T1 >(MouseButton b, ButtonState state, Handler< T1 > handler, string helpText, T1 p1) (määritelty Mouse) | Mouse | [inline] |
Listen< T1, T2 >(MouseButton b, ButtonState state, Handler< T1, T2 > handler, string helpText, T1 p1, T2 p2) (määritelty Mouse) | Mouse | [inline] |
Listen< T1, T2, T3 >(MouseButton b, ButtonState state, Handler< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3) (määritelty Mouse) | Mouse | [inline] |
Listen< T1, T2, T3, T4 >(MouseButton b, ButtonState state, Handler< T1, T2, T3, T4 > handler, string helpText, T1 p1, T2 p2, T3 p3, T4 p4) (määritelty Mouse) | Mouse | [inline] |
listenerActions (määritelty Controller) | Controller | [protected] |
ListenerActionType luettelotyypin nimi (määritelty Controller) | Controller | [protected] |
ListenerComparer (määritelty Controller) | Controller | [protected, static] |
ListenMovement(double trigger, AnalogHandler handler, string helpText) | Mouse | [inline] |
ListenMovement< T1 >(double trigger, AnalogHandler< T1 > handler, string helpText, T1 p1) (määritelty Mouse) | Mouse | [inline] |
ListenMovement< T1, T2 >(double trigger, AnalogHandler< T1, T2 > handler, string helpText, T1 p1, T2 p2) (määritelty Mouse) | Mouse | [inline] |
ListenMovement< T1, T2, T3 >(double trigger, AnalogHandler< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3) (määritelty Mouse) | Mouse | [inline] |
ListenMovement< T1, T2, T3, T4 >(double trigger, AnalogHandler< T1, T2, T3, T4 > handler, string helpText, T1 p1, T2 p2, T3 p3, T4 p4) (määritelty Mouse) | Mouse | [inline] |
ListenOn(IGameObject obj, MouseButton b, ButtonState state, Handler handler, String helpText) | Mouse | [inline] |
ListenOn(Widget w, MouseButton b, ButtonState state, Handler handler, String helpText) | Mouse | [inline] |
ListenOn< T1 >(IGameObject obj, MouseButton b, ButtonState state, Handler< T1 > handler, String helpText, T1 p1) (määritelty Mouse) | Mouse | [inline] |
ListenOn< T1 >(Widget w, MouseButton b, ButtonState state, Handler< T1 > handler, String helpText, T1 p1) (määritelty Mouse) | Mouse | [inline] |
ListenOn< T1, T2 >(IGameObject obj, MouseButton b, ButtonState state, Handler< T1, T2 > handler, String helpText, T1 p1, T2 p2) (määritelty Mouse) | Mouse | [inline] |
ListenOn< T1, T2 >(Widget w, MouseButton b, ButtonState state, Handler< T1, T2 > handler, String helpText, T1 p1, T2 p2) (määritelty Mouse) | Mouse | [inline] |
ListenOn< T1, T2, T3 >(IGameObject obj, MouseButton b, ButtonState state, Handler< T1, T2, T3 > handler, String helpText, T1 p1, T2 p2, T3 p3) (määritelty Mouse) | Mouse | [inline] |
ListenOn< T1, T2, T3 >(Widget w, MouseButton b, ButtonState state, Handler< T1, T2, T3 > handler, String helpText, T1 p1, T2 p2, T3 p3) (määritelty Mouse) | Mouse | [inline] |
ListenOn< T1, T2, T3, T4 >(IGameObject obj, MouseButton b, ButtonState state, Handler< T1, T2, T3, T4 > handler, String helpText, T1 p1, T2 p2, T3 p3, T4 p4) (määritelty Mouse) | Mouse | [inline] |
ListenOn< T1, T2, T3, T4 >(Widget w, MouseButton b, ButtonState state, Handler< T1, T2, T3, T4 > handler, String helpText, T1 p1, T2 p2, T3 p3, T4 p4) (määritelty Mouse) | Mouse | [inline] |
ListenWheel(Handler handler, string helpText) | Mouse | [inline] |
ListenWheel< T1 >(Handler< T1 > handler, string helpText, T1 p1) (määritelty Mouse) | Mouse | [inline] |
ListenWheel< T1, T2 >(Handler< T1, T2 > handler, string helpText, T1 p1, T2 p2) (määritelty Mouse) | Mouse | [inline] |
ListenWheel< T1, T2, T3 >(Handler< T1, T2, T3 > handler, string helpText, T1 p1, T2 p2, T3 p3) (määritelty Mouse) | Mouse | [inline] |
ListenWheel< T1, T2, T3, T4 >(Handler< T1, T2, T3, T4 > handler, string helpText, T1 p1, T2 p2, T3 p3, T4 p4) (määritelty Mouse) | Mouse | [inline] |
PositionOnScreen | Mouse | |
PositionOnWorld | Mouse | |
ProcessListenerActions() (määritelty Controller) | Controller | [inline, protected] |
WheelChange | Mouse | |
WheelState | Mouse |