Jypeli 4
The simple game programming library
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AxleJoint(PhysicsObject obj) | AxleJoint | [inline] |
AxleJoint(PhysicsObject obj, Vector axlePosition) | AxleJoint | [inline] |
AxleJoint(PhysicsObject firstObject, PhysicsObject secondObject, Vector axlePosition) | AxleJoint | [inline] |
AxleJoint(PhysicsObject firstObject, PhysicsObject secondObject) | AxleJoint | [inline] |
AxlePoint | AxleJoint | |
Destroy() | AxleJoint | [inline] |
Destroyed | AxleJoint | |
Dispose() (määritelty AxleJoint) | AxleJoint | [inline] |
IsDestroyed | AxleJoint | |
Object1 | AxleJoint | |
Object2 | AxleJoint | |
Softness | AxleJoint |