Jypeli  5
The simple game programming library
AssemblyInfo.cs
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1 using System.Reflection;
2 using System.Runtime.CompilerServices;
3 using System.Runtime.InteropServices;
4 
5 // General Information about an assembly is controlled through the following
6 // set of attributes. Change these attribute values to modify the information
7 // associated with an assembly.
8 [assembly: AssemblyTitle("Jypeli")]
9 [assembly: AssemblyProduct("Jypeli")]
10 [assembly: AssemblyDescription("")]
11 [assembly: AssemblyCompany("University of Jyväskylä")]
12 [assembly: AssemblyCopyright("University of Jyväskylä 2010")]
13 [assembly: AssemblyTrademark("")]
14 [assembly: AssemblyCulture("")]
15 
16 // Setting ComVisible to false makes the types in this assembly not visible
17 // to COM components. If you need to access a type in this assembly from
18 // COM, set the ComVisible attribute to true on that type. Only Windows
19 // assemblies support COM.
20 [assembly: ComVisible(false)]
21 
22 // On Windows, the following GUID is for the ID of the typelib if this
23 // project is exposed to COM. On other platforms, it unique identifies the
24 // title storage container when deploying this assembly to the device.
25 [assembly: Guid("6c1752fd-124d-4e98-9d31-e892198716d5")]
26 
27 // Version information for an assembly consists of the following four values:
28 //
29 // Major Version
30 // Minor Version
31 // Build Number
32 // Revision
33 //
34 [assembly: AssemblyVersion("5.1.*")]